
Little Rascal Squire
Step into the boots of Lausbua, a young dreamer determined to become a knight by defeating a dragon far beyond his abilities
Guided by his grandfather’s cryptic alchemy notes, you must gather strange ingredients and experiment with potion crafting to achieve what seems impossible: becoming invincible. Each discovery grants you immunity against new and deadlier foes, turning trial and error into your greatest weapon.
With no recipes to rely on, every combination is a risk, but only by mastering them can you brew the legendary Dragonkiller potion and face the ultimate challenge.
Game Controls:

Join us on a short telltale about our Story and the Games Main Character:
We are a team from Germany, to be precise from Bavaria. In Bavaria, especially among older people and people who grew up in rural villages, a German dialect is spoken that even many German speaking people have difficulty understanding.
One word from this dialect is "Lausbua" (pronounced "Lows-boo-ah"). It stands for a cheeky brat or a naughty boy, and can appear in both an affectionate as well as a scolding context. The first working title of the game was therefore "Ritter Lausbua" (Ritter = Knight). Since we were aware that a German title would make little sense in an English speaking Game Jam, we changed it to "Little Rascal Squire".
We were however reluctant to part with our Lausbua, which is why the knight has continued to be called Lausbua.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Poseudon, Moritz Repp, LuckyFeli, Buuuh, Wh1te_w0lf, Russelnase, Samefate, Feh_ler, Steffen Rohe |
| Genre | Adventure, Puzzle |
| Made with | Godot, FL Studio |
| Tags | Boss battle, Exploration, Fantasy, Hand-drawn, Magic, Open World |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |




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